Kindly note I'm still not an expert in meshing/morphing still learning and getting the hang of it. However, please feel free to test it out in yours and provide any feedback. I have tested it in my game and it seems to work fine for now (see screenshots above).
Tutorial on how to check poly-count in TSRW, for reference: LOD2 (Medium): 352 vertices and 476 faces This was done using TSRWorkshop, Meshing Toolkit, S3OC and S3PE. Credit goes to him!ĬASTable (one channel) with EA's premade preset, available under Singed, which is the original category from the original EA package. There are two versions available, as follows:
I know that this might seem useless to some people, but I prefer to have some continuity or consistency with the morphs across all categories/CAS parts. Now it matches CmarNYC's other undies with their bulge morphs! Original EA Preset with the new bottom morph/mesh from the Rear: Original EA Preset (only the default burnt preset) with the new bottom morph/mesh from the Front:
I got another goodie! This time, it's the morph of the Burnt/Singed undies now modified to include CmarNYC's bulge morph.